Peru prep
For random names: https://www.random-name-generator.com/peru
Spanish reference: https://www.fluentin3months.com/common-spanish-phrases/
Scenes
- Following the Kharisiri
- Getting to the Ruins
- Easily accessed by a neighbouring peak —> precarious, Ride/Animal Handling/Survival(Mountains)
- Also accessible by climbing up from the valley below —> Climb
- No plant life on the plateau, eerie whistling/piping sound, despite the cold there’s an increasing number of flies —> Natural World reveals they are blowflies
- As they get closer, the smell of rotten meat gets stronger
- View from above:
- Key features:
- Stone wall surrounds the site, 2-4 metres tall
- Main entryway: rectangular doorway flanked by huge stones and topped a weathered stone carving, carving is a human head with a grotesquely distended mouth
- Archaeology: Tiwanaku, 96km from Tiwanaku —> Meant to be remote from the main cities
- Watching the Kharisiri climb on top of the structure and vomit into a crack in the pyramid
- Inside the walls
- Stepped pyramid with a large and flat top, mostly below ground level
- Crumbling inner walls, some decorated with archways hinting at other structures, the carved heads repeat around
- Constant wind blows over and through the carvings’ distended mouths —> unnerving whistling sound
- Ground within walls is uneven, piles of silt blown into small dunes —> Archaeology/Spot Hidden finds an obscured vertical shaft dropping into the tunnels below
- Success detects more of these shafts, each topped with a flagstone
- If doing a concerted search without finding the shaft —> Luck roll, on fail lowest Luck falls into the shaft dropping 4.5m and suffering 1D6 hp
- The Pyramid
- Only top five steps visible, made of rough-hewn stone, worn and cracked, each step is 1.5m tall
- Long narrow crack run diagonally across the top of the pyramid, no more than 8cm wide at most, Listen roll success —> hear oozing, bubbling sound coming from far below
- The Charnel Pit
- 4.5m on each side, 3m deep
- filled with human remains
- Buzz of flies and stench of decay grow as they get close to the site
- Some remains have been there for years, all emaciated, near the top they are fresher
- Spot Hidden —> outline of tunnel entrance in the wall of the pit, glints of something golden at the bottom of the pit,
- Getting into the tunnels below requires crawling through the remains —> Sanity roll (1/1D4)
- Tunnels
- 30.5m depth, surrounding the base of the pyramid
- lined with stone slabs
- All tunnels 1.2m height, 3m wide, forcing anyone to go on all fours,
- floors covered in dust, fragments of broken stone, if not cautious —> DEX 1D3 dmg
- Occasional clusters of small stalactites
- Smell of decay is overpowering and the air is filled with flies, unless covering noses and mouths —> CON to avoid nauseated (penalty die on all rolls in tunnels for the next 10 min)
- Chimneys
- 4.5m deep, rising up to the surface, lined with stone slabs
- connects to main tunnels 26m below
- Climb down if no rope, falling is 1D6
- Climbing up without rope is Hard, rope negates Climb and DEX
- Chamber
- Filled with gold and silver valuables
- Two sleeping Kharisiri, motionless as corpses
- Plain stone-lined room, 6m by 6m
- 3 filthy reed mats
- Piled high with coins, jewelry, watches, ancient artifacts from contemporary to pre-Incan
- approx. 200.000
- Base of Pyramid
- Inner walls lined with gold inlay, uninterrupted
- If removing it causes a small earthquake
- Bundle of Rags
- pile of rags, sticks and other detritus
- within 6m true nature is obvious —> wrapped in decayed wool and cotton, too rotten for identification
- Spot Hidden —> See fat and glistening in eye socket